UI交互操作
介绍
UNIHper主张通过脚本接口获取相关组件,尽量避免公开编辑器变量获取变量引用。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UniRx;
using UNIHper;
using UNIHper.UI;
using DNHper;
[UIPage(Asset = "NewUI", Order = -1, Type = UIType.Normal)]
public class NewUI : UIBase
{
// Start is called before the first frame update
private void Start()
{
// 获取按钮点击事件
this.Get<Button>("btn_startGame")
.OnClickAsObservable()
.Subscribe(_ =>
{
Debug.LogWarning("btn_startGame clicked");
Managements.UI.Show<MainUI>();
});
// 获取指定路径下的组件,并为其赋值
this.Get<Image>("userInfo/user_Avatar").sprite = Managements.Resource.Get<Sprite>("userAvatar");
}
// Update is called once per frame
private void Update() { }
// Called when this ui is loaded
protected override void OnLoaded() { }
// Called when this ui is shown
protected override void OnShown() { }
// Called when this ui is hidden
protected override void OnHidden() { }
}
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