音频管理
using System.IO;
using UnityEngine;
using UNIHper;
using UniRx;
public class SceneEntryScript : SceneScriptBase
{
// Called once after scene is loaded
private void Start()
{
// 播放背景音乐 bgm为音频资源名,需要自行加入到资源管理系统
Managements.Audio.PlayMusic("bgm");
// 停止背景音乐
Managements.Audio.StopMusic();
// 播放音效
Managements.Audio.PlayEffect("shoot");
// 停止音效
Managements.Audio.StopEffect();
}
private void OnDestroy() { }
}
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