音频管理

using System.IO;
using UnityEngine;
using UNIHper;
using UniRx;

public class SceneEntryScript : SceneScriptBase
{
    // Called once after scene is loaded
    private void Start()
    {
        // 播放背景音乐 bgm为音频资源名,需要自行加入到资源管理系统
        Managements.Audio.PlayMusic("bgm");
        // 停止背景音乐
        Managements.Audio.StopMusic();

        // 播放音效
        Managements.Audio.PlayEffect("shoot");
        // 停止音效
        Managements.Audio.StopEffect();
    }

    private void OnDestroy() { }
}

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